AEROCIETY airport staff-entrance concept scene in Palma

Persistent aviation life · In development

Give simulator flights a reason to exist.

Live a life in aviation — with work, organisations, places, decisions and consequences around the flying you already do in MSFS or X-Plane.

HIGH-END SIMULATOR REALISMONE PERSISTENT WORLDGAME · WEB · CONNECTOR

One persistent world

The simulator is the cockpit. AEROCIETY is everything that gives the flight context.

AEROCIETY does not replace the simulator. It models the aviation life around it, then lets the right interface take over at the right moment.

01GAME

Live the aviation life

Fixed-camera, point-and-click places around the flight: hotels, crew rooms, clubs, offices, bases and the journeys between them.

High-End Simulator Realism
02WEB

Run the aviation

The deeper professional surface for organisations, planning and management — designed to expose real aviation decisions without reproducing administrative friction.

Real systems · Real decisions · Game pacing
03CONNECTOR

Fly the aircraft

A separate desktop bridge hands the actual flight to an external simulator and returns aircraft and flight state to the persistent AEROCIETY world.

X-Plane 12 local PoC live-proven
AEROCIETY LIFE→AIRCRAFT→MSFS / X-PLANE→WORLD CONTINUES

Current vertical slice · PMI

A duty begins long before engine start.

The first vertical proof follows one ordinary airline working day through places a flight simulator normally skips.

AEROCIETY PMI hotel-room scene
01
Hotel roomPlayable foundation
AEROCIETY PMI hotel-reception scene
02
ReceptionPlayable foundation
AEROCIETY PMI hotel exterior and crew-pickup scene
03
Crew pickupJourney scaffold
AEROCIETY PMI crew-shuttle scene
04
Crew shuttleLiving transport proof
AEROCIETY PMI airport staff-entrance scene
05
Staff entranceJourney scaffold
06Crew reporting / briefingNext slice expansion
07Aircraft handoffTransition to external simulator
08Post-flight continuationThe persistent world remembers

Build an aviation life

You are not a pilot profile attached to logged hours.

You are a person with a place in an aviation ecosystem — and that place can change over time.

01AIRLINE

Operate a real-feeling duty sequence.

Wake on layover, report, brief, reach the aircraft and hand the actual flying to your simulator — then continue from where the world leaves you.

02GA / CLUB

Have a Sunday flight that belongs somewhere.

Join a flying club, book a real aircraft in its schedule, pay from your personal economy and return it to a world that remembers its position and use.

03SPECIALIST

Take aviation work beyond the airline roster.

Charter, helicopter, utility, sightseeing and other operations can reuse the same world rules instead of becoming isolated mission generators.

04OWNER / MANAGER

Create the aviation somebody else needs to fly.

Build an organisation whose aircraft, people, bases, schedules, contracts and disruptions create activity inside the shared aviation world.

Future organisation management

Real systems.
Real decisions.
Game pacing.

AEROCIETY should model authentic aviation structure, terminology, dependencies and consequences while compressing paperwork, waiting and repetitive clicks.

Aircraft & availabilityBases & operationsPeople & qualificationsSchedules & missionsMaintenance constraintsContracts & capacityDisruption recoveryFinances & growth
A
YOUR ORGANISATIONOPERATIONS PORTAL · CONCEPT
LIVE WORLD
OPERATIONS CONTROL

Morning wave

06:12 LOCAL
AIRCRAFT1210 available
DUTIES1817 covered
ACTIVE RISK02needs decision
LIVE DISRUPTIONAircraft unavailable · PMI

One real constraint can create aircraft, crew and downstream consequences. The player should solve the operation, not fill out paperwork.

Swap aircraftDelay & recoverUse reserve
AORGANISATION BRAND PROFILEYour identity becomes world state.
PortalOfficeCrew roomEFBVehicleSignageUniformCampaign

Future world presence

Create an organisation once. See it belong to the world.

A future organisation Brand Profile can drive approved visual identity across controlled physical and digital surfaces — without baking one company permanently into structural scenery.

Future capability · product architecture defined · not current PMI implementation scope

PMI hotel exterior at crew pickup

A defining AEROCIETY idea

Tell the world when you can fly.

Real people have real lives. Declare an available window and Schedule Me can eventually match it to aviation that actually needs doing in the persistent world.

You choose when AEROCIETY is allowed to make demands on your time.

AEROCIETYCONCEPT
AVAILABLE TODAY19:00 → 23:00
Current locationCPH · Copenhagen
Qualified activityAirline · GA
Maximum window04H 00M
PreferenceReturn home if possible

Current development

Architecture now. Visual proof early. Multiplayer later.

AEROCIETY is being built vertically. Current proofs establish the presentation and simulator bridge before the wider organisation and shared-world systems arrive.

IN PROGRESS

PMI vertical slice

Building the working-day journey from hotel life through the airport, aircraft handoff, simulator and post-flight continuation.

LIVE-PROVEN

X-Plane Connector PoC

The official local REST/WebSocket route has been proven against X-Plane 12 without XPUIPC or a simulator plugin.

ACTIVE PROOF

Living environment

Current Palma local time, solar state and aviation weather are being proven as layered scene inputs rather than multiplied full-scene artworks.

NEXT PROOF

Player Experience Shell

The UX hierarchy is now defined. The next Godot proof brings Phone, quick context, carried-equipment UI, Meta Shell controls and separate rest interaction into the PMI hotel room.

AEROCIETY

THE WORLD AROUND THE FLIGHT

The cockpit was never the whole aviation story.

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